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SYSOP.DOC
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1993-06-02
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Domain Dice War
Copyright 1992-93 Domain Entertainment
SysOp/Installation Instructions
Welcome to Dice War, the first ever single/multi-player game for Synchronet
BBS software. Let's start with a quick explanation of the game, then we'll
move on to the installation.
Dice War is a simple yet entertaining dice game. The object of the game is
to roll the highest score on 2 dice and win credits. The multi player game is
played as follows. The dice are given to the last player to enter the game,
this player makes a bet (in credits) up to the allowable limit (at this time
the specified number of credits is removed from each player in the game and
placed into the pot). The dice are then rolled, and passed on to the next
player, who is allowed to either increase the bet or just roll and continue on.
The game play continues as such until the last player has rolled the dice, at
which time the winner gets the pot of credits.
The dice are passed to the winner of the game, unless a new player joins
in which case the dice are given to the new player. If there is a game in
progress, new players may not enter until it has been completed.
In the case of a tie, the winnings are split evenly between the players who
tied (in a 2 player game, nothing is gained or lost).
The single player game is played similarly, except that your opponent is
the computer.
Features -
o Multi/Single player operation
o Chat between players of the game
o Chat between other Synchronet games and the BBS
o Desqview aware
o Bet limit and minimum credits required to play the game are
configurable by the SysOp
o Configurable computer player name
o Game will not allow bet increases greater than the user with the
least number of credits (if that number is lower than the configured
bet limit)
o The game is able to handle game interruptions, due to loss of
carrier, and continue play.
o Many implementations to eliminate cheating/player advantages
o REGISTERED copies of the game will actually change user credits
(UNREGISTERED copies work exactly the same as registered copies
except credit wins/losses are not saved, computer and player
wins/losses are not kept in a log)
GAME SETUP:
The game setup is very simple. Just run the program INSTALL.EXE, and it'll
create the necessary directories and copy the files for you! After that's done
read on!
*** IMPORTANT ***
Your BBS TIMED maintenance should change into the Dice War sub directory
and delete the file called PLAYERS.LOG to keep the file current.
Also, the game keeps track of the total winnings/losses of the computer
versus player games, they are kept in the Dice War subdirectory with the file
name MMDDYY.LOG (where MMDDYY is the date the file was written). A negative
number shows that the computer LOST that many credits, a positive number shows
that the computer WON that day. This is a command line option, activated by
using '/L'.
*** These 2 features are not available in the DEMO ***
Now, set up the game (using the Synchronet configuration program) so that
it looks like this (NOTE: This is the setup screen for Synchronet v1b r1! If
you are running a version prior to this, read the OLDER VERSIONS note at the
bottome of this file!).
Name Dice War
Start-up Directory C:\SBBS\XTRN\DICEWAR (or whatever yours is!)
Command Line dicewar
Clean-up Command Line dwclean
Cost in Credits 0 \ Set these 3 lines
Minimum Age 0 | to what you require
Minimum Main Level 0 / for your system!
Allowed Main Flags
ANSI Required No
Multi-User Yes
Intercept I/O Interrupts Yes
Shrink BBS No
Modify User Data Yes (<- doesn't matter for DEMO)
Uses WWIV Color Codes No
Execute on Event No
Menu Command Keys Main ( ) Transfer ( )
BBS Data File Type (N) Synchronet XTRN.DAT
And you're ready to go!
You may configure the credits required to join the game, and the maximum
allowable bet amount by editing the DICEWAR.CFG file as follows.
Line 1: Maximum allowable bet (in K) (minimum 100)
Line 2: Minimum credits players can drop down to (in K) (minimum 100)
Line 3: Computer player name (if blank, it defaults to the BBS Guru Name)
Line 2 is in here so that it is not possible for a player to leave the
game empty handed (with 0 credits). The minimum credits required to play would
be Line 2 + 1k (since all bets are made in 1k increments).
The UNREGISTERED version of the game is fully functional, but it will not
modify the user data (so users will never gain or lose anything playing the
game). If you wish to register your copy of the game so that users may
actually play the game for credits that will be reflected on the BBS, please
read the ORDER.FRM file.
OLDER VERSIONS: If you are running a version of Synchronet prior to
v1b rev 1, you will need to make the following changes in order for the
game to run:
1) In your SCFG program, make the following changes:
Command Line %!dicewar %n
Clean-up Command Line %!dwclean %n
2) Create 2 .BAT files in your Synchronet EXEC directory:
DICEWAR.BAT should contain:
@ECHO OFF
CD ..\XTRN\DICEWAR
DICEWAR %1
DWCLEAN.BAT should contain:
@ECHO OFF
CD ..\XTRN\DICEWAR
DWCLEAN %1
That's it...ENJOY!